About Me

Contact
lingyi@newschool.edu
646-220-9597
Based in
New York, NY
Specialization
Software Engineering, XR Development, 3D Design
Biography
I am an experienced software engineer specializing in Unity3D and C# with a strong background in developing real-time 3D graphics, cross-platform applications, and XR (AR/VR) experiences. My work focuses on creating immersive digital experiences and optimizing Unity integrations.
With expertise in both software development and design, I bring a unique perspective to my projects, combining technical proficiency with creative vision. I'm passionate about advancing XR technologies and creating immersive experiences for cutting-edge platforms like Meta Quest, Apple Vision Pro, and HoloLens.
Throughout my career, I've worked with companies like REALLY AR and Snap Inc., developing AR experiences for major film franchises and creating tools that enable sophisticated AR interactions. I enjoy pushing the boundaries of what's possible in interactive media and virtual experiences.
Education
MFA in Design and Technology
Parsons School of Design | 2021-2023
MA in Design and Development of Digital Games
Columbia University | 2019-2021
BS in Agricultural and Environmental Education
University of California, Davis | 2015-2019
Professional Certificate in AR-VR Development and 3D Graphics
New York University | Nov 2021
Skills
Programming
- C#, Unity3D
- React, JavaScript
- Go, Python
- GLSL, HLSL
- C++, Java
Design & 3D
- Blender, Cinema4D
- Maya, ZBrush
- Substance Painter
- Figma, Adobe Suite
- Lens Studio
Experience Highlights
REALLY AR (2023-2024): Developed a centralized user profile system for an AR game platform, resulting in 20,000+ user engagements. Created Unity editor extension tools and engineered AR experiences for major film franchises.
Snap Inc. (2022): Developed a Procedural Mesh manipulation system for Lens Studio, integrating hand gesture tracking and enabling sophisticated AR interactions without extensive coding.
Columbia University (2019-2021): Conducted game research on the psychological impact of video games on young students in STEM topics, especially climate topics. Led game development workshops and mentorship programs.