Dark room with teal light

About Me

Lingyi Zhou

Contact

lingyi@newschool.edu

646-220-9597

Based in

New York, NY

Specialization

Software Engineering, XR Development, 3D Design

Biography

I am an experienced software engineer specializing in Unity3D and C# with a strong background in developing real-time 3D graphics, cross-platform applications, and XR (AR/VR) experiences. My work focuses on creating immersive digital experiences and optimizing Unity integrations.

With expertise in both software development and design, I bring a unique perspective to my projects, combining technical proficiency with creative vision. I'm passionate about advancing XR technologies and creating immersive experiences for cutting-edge platforms like Meta Quest, Apple Vision Pro, and HoloLens.

Throughout my career, I've worked with companies like REALLY AR and Snap Inc., developing AR experiences for major film franchises and creating tools that enable sophisticated AR interactions. I enjoy pushing the boundaries of what's possible in interactive media and virtual experiences.

Education

MFA in Design and Technology

Parsons School of Design | 2021-2023

MA in Design and Development of Digital Games

Columbia University | 2019-2021

BS in Agricultural and Environmental Education

University of California, Davis | 2015-2019

Professional Certificate in AR-VR Development and 3D Graphics

New York University | Nov 2021

Skills

Programming

  • C#, Unity3D
  • React, JavaScript
  • Go, Python
  • GLSL, HLSL
  • C++, Java

Design & 3D

  • Blender, Cinema4D
  • Maya, ZBrush
  • Substance Painter
  • Figma, Adobe Suite
  • Lens Studio

Experience Highlights

REALLY AR (2023-2024): Developed a centralized user profile system for an AR game platform, resulting in 20,000+ user engagements. Created Unity editor extension tools and engineered AR experiences for major film franchises.

Snap Inc. (2022): Developed a Procedural Mesh manipulation system for Lens Studio, integrating hand gesture tracking and enabling sophisticated AR interactions without extensive coding.

Columbia University (2019-2021): Conducted game research on the psychological impact of video games on young students in STEM topics, especially climate topics. Led game development workshops and mentorship programs.